1/9/2024 0 Comments Openttd percentage transportedWith the exception of Banks and Incinerators, only one secondary industry may appear in each city - to avoid cheesing the production mechanic with one big production city. Secondary industries can only appear in cities, within about 15 tiles of the furthest house from the center. Farms cannot be within 30 tiles of another Farm, to prevent field overlap. They can be funded outside their set region, but must still be near a town (not a city) and may also have elevation requirements. Primary industries spawn only near towns (as opposed to cities), and are generated in "regions" if enabled in NewGRF parameters. These two goals together encourage players to both serve a town well, and encourage it to expand by supplying growth cargos. Testing has shown this to be an achievable goal which still requires careful service planning and optimization. The maximum efficiency is reached when 75% of the possible passengers produced in a month are carried (including by houses not served by any stations). The maximum production determined by the population is multiplied by a Production Efficiency percentage, from 0% to 100%. Secondary industries consume one unit of input cargo per every five population, with no limit. Primary industries increase their maximum production for each thousand population, up to 4,000 population and about 640 production per month. There are two metrics which determine the production level of the industry: Town Population and percent of Passengers transported. “Flefingbridge Oil Wells”), however those passengers don’t have to travel to or from the industry itself. In Improved Town Industries 2, industry production requires Passengers to be transported in the town which “owns” the industry (the one named in the industry name, e.g. (Jump to Design Notes) Cargos and Industries Improved Town Industries 2 makes town service integral to industrial production, and when used with a growth script like Renewed Village Growth, makes for a challenging yet satisfying game loop. In most OpenTTD economies, towns have no relation to industrial production lines and are often seen as merely an impediment to rail infrastructure.
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